var runtime.vgetrandomAlloc

28 uses

	runtime (current package)
		vgetrandom_linux.go#L17: var vgetrandomAlloc struct {
		vgetrandom_linux.go#L39: 	vgetrandomAlloc.stateSize = uintptr(params.SizeOfOpaqueState)
		vgetrandom_linux.go#L40: 	vgetrandomAlloc.mmapProt = int32(params.MmapProt)
		vgetrandom_linux.go#L41: 	vgetrandomAlloc.mmapFlags = int32(params.MmapFlags)
		vgetrandom_linux.go#L43: 	lockInit(&vgetrandomAlloc.statesLock, lockRankLeafRank)
		vgetrandom_linux.go#L47: 	lock(&vgetrandomAlloc.statesLock)
		vgetrandom_linux.go#L48: 	if len(vgetrandomAlloc.states) == 0 {
		vgetrandom_linux.go#L50: 		stateSizeCacheAligned := (vgetrandomAlloc.stateSize + cpu.CacheLineSize - 1) &^ (cpu.CacheLineSize - 1)
		vgetrandom_linux.go#L53: 		p, err := mmap(nil, allocSize, vgetrandomAlloc.mmapProt, vgetrandomAlloc.mmapFlags, -1, 0)
		vgetrandom_linux.go#L55: 			unlock(&vgetrandomAlloc.statesLock)
		vgetrandom_linux.go#L59: 		if vgetrandomAlloc.states == nil {
		vgetrandom_linux.go#L60: 			vgetrandomAlloc.states = make([]uintptr, 0, num)
		vgetrandom_linux.go#L63: 			if (newBlock&(physPageSize-1))+vgetrandomAlloc.stateSize > physPageSize {
		vgetrandom_linux.go#L66: 			vgetrandomAlloc.states = append(vgetrandomAlloc.states, newBlock)
		vgetrandom_linux.go#L70: 	state := vgetrandomAlloc.states[len(vgetrandomAlloc.states)-1]
		vgetrandom_linux.go#L71: 	vgetrandomAlloc.states = vgetrandomAlloc.states[:len(vgetrandomAlloc.states)-1]
		vgetrandom_linux.go#L72: 	unlock(&vgetrandomAlloc.statesLock)
		vgetrandom_linux.go#L84: 	lock(&vgetrandomAlloc.statesLock)
		vgetrandom_linux.go#L85: 	vgetrandomAlloc.states = append(vgetrandomAlloc.states, mp.vgetrandomState)
		vgetrandom_linux.go#L86: 	unlock(&vgetrandomAlloc.statesLock)
		vgetrandom_linux.go#L93: 	if vgetrandomAlloc.stateSize == 0 {
		vgetrandom_linux.go#L118: 	return vgetrandom1(unsafe.SliceData(p), uintptr(len(p)), flags, mp.vgetrandomState, vgetrandomAlloc.stateSize), true